Category | Detail | |||
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training period | March 6th (Mon) ~ April 13th (Thu) ※Education schedule is different for each course | |||
education method | Online Live Lecture + Small Group Mentoring | |||
Curriculum and date | [Introduction 1] Improving team collaboration capabilities using IT collaboration tools |
Project process to learn how to use collaboration tools used by many IT companies around the world and experience team collaboration activities | ||
class date | Class A | March 6th (Mon) - 7th (Tue) 19-22:00 March 13th (Mon) - 14th (Tue) 19:00-22:00 |
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Class B | April 3rd (Mon) - 4th (Tue) 19-22:00 April 10th (Mon) - 11th (Tue) 19-22:00 |
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Enrolment | Class A | Until March 2 (Thursday) | ||
Class B | Until March 30 (Thursday) | |||
personnel | 1 class 20 people | |||
curriculum | Collaboration Tool Learning - Miro Work Creation and Retrospective Web Document Tool Learning - Notion Collaboration Project - Things To Do Collaboration Tool Learning - Airtable -Airtable DataBase Airtable Project Completion and Presentation Retrospective |
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[Introductory 2] Design-based mobile app basics and UI improvement |
A project process to improve the UI of the app by increasing understanding of the mobile app and environment from a design point of view and thinking about products and services for users | |||
class date | Class A | March 8 (Wed) - 9 (Thu) 19 - 22:00 March 15 (Wed) - 16 (Thu) 19:00 - 22:00 |
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Class B | April 5 (Wed) - 6 (Thu) 19-22:00 April 12 (Wed) - 13 (Thu) 19-22:00 |
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Enrolment | Class A | Until March 6 (Mon) | ||
Class B | Until March 31 (Fri) | |||
personnel | 1 class 20 people | |||
curriculum | Understanding Mobile App Laws of SW Design Collaboration Project – Team Matching and Analysis App Selection Collaboration Project – Learning Design Tools Collaboration Project – Improvement Project Production presentation – Project presentation by team Retrospective |
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[Introduction 3] Mobile app screen and prototype production |
A project process where you can increase your understanding of the app development process and experience implementing ideas directly into the app screen | |||
class date | March 22 (Wed) - 23 (Thu) 19 - 22:00 March 29 (Wed) - 30 (Thu) 19:00 - 22:00 |
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Enrolment | Until March 20 (Mon) | |||
personnel | 20 people | |||
curriculum | App development process HIG – Human Interface Guideline – Team matching and idea storming Collaborative project – Learning design tools Collaborative project – Project production presentation – Project presentation by team Retrospective |
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[Introduction 4] The basics of iOS development learning with Mac/iPad ※MacBook or iPad required요 |
The process of learning the basic concepts of coding and learning the core of computational thinking through the block-based educational program Swift Playgrounds | |||
class date | March 20th (Mon) - 21st (Tue) 19-22:00 March 27th (Mon) - 28th (Tue) 19:00-22:00 |
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Enrolment | March 16th (Thu) | |||
personnel | 20 people | |||
curriculum | Guide to Playground and Run-to-Code (Run-to-Code 1 'Condition Code') Run-to-Code 1 'Algorithm' Run-to-Code 2 'Type' Recursion Master Recursion Master Retrospective |
Extra. Programs

By providing USG Shared University students with various content and new technological infrastructure needed for acquiring core competencies and new technologies, students can have more opportunities to find jobs at public organizations and the quality of their employment improves.
Extra. Programs for Winter Break, 2022
Extra. Program Period: Jan 2023 ~ Feb 2023
※ Please check individual program introduction pages since registration periods and detailed schedules may vary from program to program
Application Documents for Extra. Programs: Must attach proof of enrollment issued after Dec 1, 2022
※ Shared University students do not have to submit applications.
Eligibility: USG Shared University students and students of participating universities (Gyeongsang National University, Changwon National University, Kyungnam University, University of Ulsan, Inje University, Youngsan University (Yangsan Campus), Changshin University)
※ Metaverse Program and Apple Developer Program require registration of at least 10 students for them to open.
Apply for Extra. Programs
Programs
Category | Contents | ||
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Period | 2023. 01. ~ 02. | ||
Method | Introductory Class | Online class + Offline practical training 1day | |
Intermediate class | Offline practical training 2week (Take weekends off) | ||
UCU Certification Specialty Class | Offline practical training 2day | ||
Training date and time | |||
Introductory Class (choose 1 course) |
Class Date | application period | |
January 5th (introductory course to learn with LEGO) | ~ 1. 3.(TUE) | ||
January 6th (Introductory course to learn through Karting game) | ~ 1. 4.(WED) | ||
January 26th (introductory course to learn with LEGO) | ~ 1. 24.(TUE) | ||
January 27th (Introductory course to learn through Karting game) | ~ 1. 25.(WED) | ||
February 20th (introductory course to learn with LEGO) | ~ 2. 16.(THUR) | ||
February 21th (Introductory course to learn through Karting game) | ~ 2. 17.(FRI) | ||
February 22th (introductory course to learn with LEGO) | ~ 2. 20.(MON) | ||
February 23th (Introductory course to learn through Karting game) | ~ 2. 21.(TUE) | ||
February 24th (introductory course to learn with LEGO) | ~ 2. 22.(WED) | ||
Intermediate class (Graphic Course) |
January 9th ~ January 20th (excluding weekends) | ~ 1. 5.(THUR) | |
Intermediate class (Programming Courses) |
January 30th ~ February 10th (excluding weekends) | ~ 1. 26.(THUR) | |
UCU certification (Artist Course) |
February 13th - 14th | ~ 2. 9.(THUR) | |
UCU certification (Programming Course) |
February 15th - 16th | ~ 2. 13.(MON) | |
Number of people | 1 class 15 people | ||
ractice place | Gyeongsang National University (Gajwa Cam) Convention Hall USG Student Lounge Digital Trans Lab | ||
Introduction to education | |||
introductory class | LEGO: An introductory course to Unity basics to learn while making games based on LEGO bricks | ||
Karting: An introductory course to learning Unity basics while making a Karting Microgame | |||
Intermediate class | (Graphic) Basics and utilization of Blender-based metaverse 3D modeling | ||
(Programming) Unity-based metaverse programming process | |||
UCU(Unity Certified User) course ※What is UCU? With Unity certified user license, you can express your Unity-based capabilities in the future. |
(Artist) A special course for the UCU Artist certification, which tests the candidate's 2D and 3D digital artistry within Unity. The certification manages fundamental aspects of handling art assets, designing scene content, and creating experiences using tools within Unity. To verify knowledge, etc. | ||
(Programmer) Special course for UCU programmer certification, testing the basics of C# programming within Unity software to create interactive elements in games, apps, AR/VR and other experiences. This certification validates entry-level knowledge in debugging APIs, troubleshooting and interpreting issues, generating and evaluating code, and navigating Unity interfaces. |
division | detail | |||
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training period | January - February 2023 | |||
education method | introductory class | Online Live Lecture + Small Group Mentoring | ||
basic class | ||||
advanced class | ||||
problem solving class | ||||
Curriculum and date | Introductory class (duplicate classes possible) |
training day | Application period | |
Improving collaboration capabilities through IT technology | February 6th - February 10th 13:00 - 16:00 | ~ 2. 2. (Thursday) | ||
Basics for mobile apps/td> | January class January 9th - January 13th 13:00 - 16:00 | ~ 1. 6. (Fri) | ||
February class February 13th ~ February 17th 13:00 - 16:00 | ~ 2. 10. (Fri) | |||
App Prototyping Course | January class January 16th ~ January 20th 13:00 - 16:00 | ~ 1. 13. (Fri) | ||
February class February 20th - February 24th 13:00 - 16:00 | ~ 2. 17. (Fri) | |||
Pick and learn to code with Swift | January class January 30th - February 3rd 13:00 - 16:00 | ~ 1. 27. (Fri) | ||
February class February 20th - February 24th 13:00 - 16:00 | ~ 2. 17. (Fri) | |||
basic class | Class B | Jan. 3 ~ Feb. 28 19-21:00 (Every Tue-Fri class) | ~ 1. 11. (Wed) | |
advanced class | Jan. 3 ~ Feb. 28 19-21:00 (Every Tue-Fri class) | 1. 11. (Wed) | ||
problem solving class | January 7th - March 4th 13:00 - 17:00 (class every Saturday) | ~ 1. 11. (Wed) | ||
Number of people | introductory class | 1 class 25 people capacity | ||
basic class | 40 people capacity | |||
advanced class | 20 people capacity | |||
problem solving class | 40 people capacity | |||
materials for practice | 1) Introductory class participants can practice using laptops and pads. 2) Basic/Intensive/Problem-solving classes require a MacBook. If you need a MacBook, you can rent it. |
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Training content | introductory class | Improving collaboration capabilities through IT technology | Learning Collaboration Tool – Figma Learning Web Documentation Tool – Notion Collaboration Project -Things To Do Personal Learning - Squiggle birds Learning Collaboration Tool – Airtable – Airtable Collaboration Project -Airtable DataBase |
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Basics for mobile apps | Understanding mobile apps Laws of SW design Collaborative project - Team matching and analysis App selection Collaborative project - Learning design tools Collaborative project - Improvement project production presentation - Project presentation by team |
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App Prototyping Course | App development process HIG - Human Interface Guideline Collaborative project - Team matching and idea storming Collaborative project - Design tool learning Collaborative project - Project production presentation - Project presentation by team |
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Pick and learn to code with Swift | Guide to playground and run-to-code Run-to-code 1 Up to 'condition code' Run-to-code 1 Up to 'algorithm' Run-to-code 2 Up to 'type' Recursive Master Game Algorithm |
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basic | Swift Syntax - Variables, Constants, Arrays Swift Syntax - Conditional Statements, Loops, Optionals How iOS Apps Work Swift Syntax - Functions, Closure Classes, Structures Protocols, Extensions SwiftUI - Introducing SwiftUI – Layout AirCnC Step1 SwiftUI - List, Model AirCnC Step2 SwiftUI - Data Flow Property Wrapper AirCnC Step3 SwiftUI – Navigation AirCnC Step4 |
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intensification | Introducing server functions Experience HTTP-based network and RESTful API Model and JSON encoding/decoding Outputting list-type data Linking movie lists and detailed scenes Searching from movie lists List pagination POST HTTP request handling Token-based authentication Movie details and Write a comment Handling movie and movie star information Creating an app's scene structure manager function using tabs Managing personal profiles Extending the app: Utilizing the cloud, Firebase exploring iOS technologies: Machine learning, healthkit, app store registration |
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problem solving | Discovery of problems in connection with industries Finding stakeholders related to problems Definition of persona, creation of problem scenarios Selection of project topics, definition of solutions Prototyping Agile, Scrum, Sprint Agile methodology-based project development Project presentation and feedback |
division | detail | ||
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training period | March 2023 (Saturday, March 4 - Saturday, April 1) | ||
education method | Conduct online real-time lectures and mentoring.. | ||
Training date | basic class | Every Saturday 10:00~13:00, (Course registration: ~ February 27th (Mon)) | |
Number of people | 1 class 70 people | ||
Introduction to education | Improving collaboration capabilities through IT technology | Learning remote collaboration tools – Zoom, Slack, Notion, Gather, town, Miro |
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Introductory Course in IoT Development | Introduction to IoT development learning by making an Arduino project - Digital making project learning with 3D simulation - Making a noise detector - Making an ultrasonic distance meter - Making a fine dust meter |
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Project hackathon based on social problem solving through startup and entrepreneurship education | ESG, SDGs Identification of social problems Idation Key issues and persona definition IoT initiative Deriving core solutions Resolving social problems Hosting non-face-to-face hackathons Hackathon awards, lectures by incumbent startups |
division | detail | ||
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training period | January - February 2023 | ||
education method | basic class | online live lecture | |
Training date | Basic Class February (Class A) | school day | Enrolment |
February 2nd (Thursday) - February 23rd (Thursday) (every Thursday and Saturday) 10:00 - 12:00 |
Until February 8 (Wed) | ||
Basic Class February (Class B) | February 1 (Wed) ~ February 22 (Fri) (every Wednesday and Friday) 10:00 ~ 12:00 |
Until February 7th (Tuesday) | |
Number of people | 1 class 60 people | ||
Introduction to education | Improving collaboration capabilities through IT technology | Orientation and team building Making noise detectors Making smart street lights Making ultrasonic distance meters Making fine dust measuring devices Hackathon Startup lecture and hackathon awards |
training period | January - February 2023 | |
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education method | TOEIC | Real-time online lectures and mentoring |
TOEIC Speaking | ||
OPIC | ||
Training date | Application period | 2022. 12. 29. (Thu) ~ 2023. 1. 13. (Fri) until 17:00 |
Preliminary Mock Test (Class Organization) | 2023. 1. 10. (Tue) ~ 1. 15. ( Sun ) ※If you do not take the pretest, the course will be automatically canceled. |
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prior education | 2023. 1. 16. (Mon) ~ 1. 27. (Fri) | |
orientation | 2023. 1. 24.(Tue) ~ 1. 25.(Wed) | |
Regular class date and time | 2023. 1. 30. (Mon) ~ 2. 17. (Fri) (Morning class, afternoon class, subject to change) (am class 9:00-13:00, afternoon class 14:00-18:00) |
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Number of people | TOEIC | 225people |
TOEIC Speaking | 50 people | |
OPIC | 25 people | |
Notice | ① You can apply for only one course out of TOEIC, TOEIC Speaking, or OPIC ② You must take the mock test before and after the test ③ For TOEIC Speaking and OPIC, if the number of applicants is low, the TOEIC class may be combined after the class is closed. |